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  <title>ELVNEKO - A Full-time indiedev</title>
  <subtitle>ELVNEKO&#39;s works and devlog website. ELVNEKO is a full-time solo indiedev and a Japanese male lives in Tokyo.</subtitle>
  <link href="https://elvneko.com/feed.xml" rel="self" />
  <link href="https://elvneko.com/" />
  <updated>2025-07-06T19:30:00Z</updated>
  <id>https://elvneko.com/</id>
  <author>
    <name>ELVNEKO</name>
    <email>contact@elvneko.com</email>
  </author>
  <entry>
    <title>Apply Mixamo Animation to VRoid 3D models in Blender</title>
    <link href="https://elvneko.com/posts/vroid-blender-mixamo/" />
    <updated>2023-08-02T07:00:00Z</updated>
    <id>https://elvneko.com/posts/vroid-blender-mixamo/</id>
    <content type="html">&lt;p&gt;Applying animation with &lt;strong&gt;Blender&lt;/strong&gt; to 3D models created in &lt;strong&gt;VRoid&lt;/strong&gt; Studio will expand the scope of your creative activities.&lt;/p&gt;&lt;p&gt;This article explains a very simple procedure.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-demo.gif&quot; alt=&quot;demo&quot; title=&quot;VRoid with Mixamo Animation in Blender3D&quot;&gt;&lt;/p&gt;&lt;p&gt;This Youtube video also explains the process in this article.&lt;/p&gt;&lt;a class=&quot;blog-card&quot; href=&quot;https://youtu.be/VXariZjSX18&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot;&gt;&lt;img class=&quot;blog-card-img&quot; src=&quot;https://elvneko.com/assets/img/vpd_vrma_blender/vpd_vrma_blender.jpg&quot; width=&quot;300&quot; height=&quot;200&quot; alt=&quot;Apply Mixamo Animation to VRoid 3D models in Blender&quot;&gt;&lt;div class=&quot;blog-card-desc&quot;&gt;&lt;p&gt;Apply Mixamo Animation to VRoid 3D models in Blender&lt;/p&gt;&lt;button class=&quot;blog-card-button&quot;&gt;WATCH VIDEO&lt;/button&gt;&lt;/div&gt;&lt;/a&gt;&lt;h2&gt;Requied Add-ons&lt;/h2&gt;&lt;p&gt;First of all, three add-ons need to be added to Blender.&lt;/p&gt;&lt;h3&gt;VRM Add-on for Blender (FREE)&lt;/h3&gt;&lt;p&gt;This package is for handling VRM in Blender.&lt;/p&gt;&lt;p&gt;The source code is maintained on Github. Thanks to the developer for a great add-on.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://vrm-addon-for-blender.info/en/&quot;&gt;https://vrm-addon-for-blender.info/en/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://vrm-addon-for-blender.info/en/&quot;&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-1.jpg&quot; alt=&quot;VRM Add-on for Blender&quot;&gt;&lt;/a&gt;&lt;/p&gt;&lt;h3&gt;Auto-Rig Pro ($40 USD)&lt;/h3&gt;&lt;p&gt;This is a paid add-on, but it&#39;s worth buying as it is said to be used by professionals in the field.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://blendermarket.com/products/auto-rig-pro&quot;&gt;https://blendermarket.com/products/auto-rig-pro&lt;/a&gt;&lt;/p&gt;&lt;a class=&quot;blog-card&quot; href=&quot;https://blendermarket.com/products/auto-rig-pro&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot;&gt;&lt;img class=&quot;blog-card-img&quot; src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-2.jpg&quot; width=&quot;300&quot; height=&quot;200&quot; alt=&quot;Auto-Rig Pro&quot;&gt;&lt;div class=&quot;blog-card-desc&quot;&gt;&lt;p&gt;Auto-Rig Pro&lt;/p&gt;&lt;button class=&quot;blog-card-button&quot;&gt;Blender Market&lt;/button&gt;&lt;/div&gt;&lt;/a&gt;&lt;h3&gt;Auto-Rig Pro:Quick Rig ($10 USD)&lt;/h3&gt;&lt;p&gt;This add-on is required to automatically convert VRoid rigs to Auto-Rig Pro ones.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://blendermarket.com/products/auto-rig-pro-quick-rig&quot;&gt;https://blendermarket.com/products/auto-rig-pro-quick-rig&lt;/a&gt;&lt;/p&gt;&lt;a class=&quot;blog-card&quot; href=&quot;https://blendermarket.com/products/auto-rig-pro-quick-rig&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot;&gt;&lt;img class=&quot;blog-card-img&quot; src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-3.jpg&quot; width=&quot;300&quot; height=&quot;200&quot; alt=&quot;Auto-Rig Pro:Quick Rig&quot;&gt;&lt;div class=&quot;blog-card-desc&quot;&gt;&lt;p&gt;Auto-Rig Pro:Quick Rig&lt;/p&gt;&lt;button class=&quot;blog-card-button&quot;&gt;Blender Market&lt;/button&gt;&lt;/div&gt;&lt;/a&gt;&lt;h2&gt;Importing VRM file&lt;/h2&gt;&lt;p&gt;Click &lt;strong&gt;File &amp;gt; Import &amp;gt; VRM (.vrm)&lt;/strong&gt; from the menu to import your VRM file into Blender.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-4.jpg&quot; alt=&quot;File &amp;gt; Import &amp;gt; VRM (.vrm)&quot;&gt;&lt;/p&gt;&lt;p&gt;Select your VRM file from the dialog and click the &lt;strong&gt;&amp;quot;Import VRM&amp;quot;&lt;/strong&gt; button.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-5.jpg&quot; alt=&quot;Execute Import VRM&quot;&gt;&lt;/p&gt;&lt;p&gt;It takes a little time for the 3D model to appear in Blender.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-6.jpg&quot; alt=&quot;Import Result&quot;&gt;&lt;/p&gt;&lt;h2&gt;Quick Rig (Auto-Rig Pro) Setup&lt;/h2&gt;&lt;p&gt;Next, let&#39;s create an Auto-Rig Pro rig from the VRoid armature automatically.&lt;/p&gt;&lt;p&gt;Select the armature and from the &lt;strong&gt;ARP&lt;/strong&gt; menu, click &lt;strong&gt;VRoid&lt;/strong&gt; from the &lt;strong&gt;Quick Rig&lt;/strong&gt; Import menu.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-7.jpg&quot; alt=&quot;Vroid Menu from Quick Rig&quot;&gt;&lt;/p&gt;&lt;p&gt;Click the OK button in the dialog that appears.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-8.jpg&quot; alt=&quot;Import OK for VRoid&quot;&gt;&lt;/p&gt;&lt;p&gt;Then, execute the Quick Rig!&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-9.jpg&quot; alt=&quot;Quick Rig Button&quot;&gt;&lt;/p&gt;&lt;p&gt;Select OK in the Make Rig window and wait a moment.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-10.jpg&quot; alt=&quot;Make Rig Window&quot;&gt;&lt;/p&gt;&lt;p&gt;A Rig in Auto-Rig Pro will be created.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-11.jpg&quot; alt=&quot;Make Rig Window&quot;&gt;&lt;/p&gt;&lt;h2&gt;Download Mixamo Animation&lt;/h2&gt;&lt;p&gt;Download the animation data from the following URL&lt;/p&gt;&lt;p&gt;You must be logged in to Mixamo with your Adobe account.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://www.mixamo.com/#/&quot;&gt;https://www.mixamo.com/#/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Then choose your favorite animation and download the FBX.&lt;/p&gt;&lt;p&gt;Since you do not need a mesh, choose Without Skin.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-12.jpg&quot; alt=&quot;Donwload Dialog of Mixamo&quot;&gt;&lt;/p&gt;&lt;p&gt;Save the file to any path you like.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-13.jpg&quot; alt=&quot;Save Fbx Animation&quot;&gt;&lt;/p&gt;&lt;h2&gt;Remap Mixamo Animation to VRoid&lt;/h2&gt;&lt;p&gt;Import the animation file you just downloaded into Blender.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-14.jpg&quot; alt=&quot;Save Fbx Animation&quot;&gt;&lt;/p&gt;&lt;p&gt;Click the Import FBX button.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-15.jpg&quot; alt=&quot;Select Fbx file&quot;&gt;&lt;/p&gt;&lt;p&gt;In the Remap menu of Auto-Rig Pro, select the Fbx armature as the Source Animation and the Auto-Rig Pro rig you created as the Target Armature.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-16.jpg&quot; alt=&quot;Remap menu&quot;&gt;&lt;/p&gt;&lt;p&gt;Next, execute Build Bones List.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-17.jpg&quot; alt=&quot;Build Bones List&quot;&gt;&lt;/p&gt;&lt;p&gt;Select Mixamo from the Import menu.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-18.jpg&quot; alt=&quot;Remap import menu&quot;&gt;&lt;/p&gt;&lt;p&gt;Click OK in the dialog box.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-19.jpg&quot; alt=&quot;Remap import OK&quot;&gt;&lt;/p&gt;&lt;p&gt;When Auto Scale is run, the FBX armature fits the size of the VRoid model.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-20.jpg&quot; alt=&quot;Auto Scale&quot;&gt;&lt;/p&gt;&lt;p&gt;Execute the Re-Target button.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-21.jpg&quot; alt=&quot;Re Target Button&quot;&gt;&lt;/p&gt;&lt;p&gt;Execute the OK button on the Retarget menu.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-22.jpg&quot; alt=&quot;Re Target OK&quot;&gt;&lt;/p&gt;&lt;p&gt;Now that the remap is complete, change the frame in the timeline panel and you will see the animation applied to the VRoid model.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-23.jpg&quot; alt=&quot;Complete Remap&quot;&gt;&lt;/p&gt;&lt;h2&gt;Conclusion&lt;/h2&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vroid-blender-mixamo/vroid-blender-mixamo-demo.gif&quot; alt=&quot;demo&quot; title=&quot;VRoid with Mixamo Animation in Blender3D&quot;&gt;&lt;/p&gt;&lt;p&gt;A very simple process allowed us to apply animation to VRoid models within Blender.&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I hope that this article helped your creative works.&lt;/p&gt;&lt;/blockquote&gt;</content>
  </entry>
  <entry>
    <title>Pose with .vrma format in Blender3d (from VRM Posing Desktop)</title>
    <link href="https://elvneko.com/posts/vrm0to1/" />
    <updated>2023-11-26T16:00:00Z</updated>
    <id>https://elvneko.com/posts/vrm0to1/</id>
    <content type="html">&lt;p&gt;Hi! More than a year has passed since vrm1.0 was officially released in September 2022.&lt;/p&gt;&lt;p&gt;But, as of the time I&#39;m writing this blog post, many of you are still using the vrm0.x 3D Model.&lt;/p&gt;&lt;p&gt;For those people, I wrote a simple way to convert vrm0.x models to vrm1.0 format using UniVRM (Unity).&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vrm0to1/vrm0to1_demo.webp&quot; alt=&quot;demo&quot; title=&quot;Let&#39;s convert from vrm0.x to vrm1.0 (easy one click with UniVRM)&quot;&gt;&lt;/p&gt;&lt;p&gt;You can alos learn from this youtube video!&lt;/p&gt;&lt;a class=&quot;blog-card&quot; href=&quot;https://youtu.be/xjyjE0xvNR4&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot;&gt;&lt;img class=&quot;blog-card-img&quot; src=&quot;https://elvneko.com/assets/img/vrm0to1/vrm0to1.jpg&quot; width=&quot;300&quot; height=&quot;200&quot; alt=&quot;Let&#39;s convert from vrm0.x to vrm1.0 (easy one click with UniVRM)&quot;&gt;&lt;div class=&quot;blog-card-desc&quot;&gt;&lt;p&gt;Let&#39;s convert from vrm0.x to vrm1.0 (easy one click with UniVRM)&lt;/p&gt;&lt;button class=&quot;blog-card-button&quot;&gt;WATCH VIDEO&lt;/button&gt;&lt;/div&gt;&lt;/a&gt;&lt;h2&gt;Why vrm 1.0&lt;/h2&gt;&lt;p&gt;Vrm0.x relies on Unity&#39;s Humanoid mechanism in some areas.&lt;/p&gt;&lt;p&gt;Therefore, vrm1.0 was designed to make vrm easier to use in other game engine environments.&lt;/p&gt;&lt;h3&gt;Advantages of using 1.0 as a 3D model user&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Constraints and capsule colliders provide more advanced sway control than before.&lt;/li&gt;&lt;li&gt;Expression (formerly BlendshapeProxy) with an override function to prevent expression breakdown.&lt;/li&gt;&lt;/ul&gt;&lt;h2&gt;Environment&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;Unity Version: BuiltIn 2022.3.12f1 (Long term support)&lt;/li&gt;&lt;li&gt;UniVRM Version: VRM-0.115.0_7e05.unitypackage&lt;/li&gt;&lt;/ul&gt;&lt;h2&gt;Download UniVRM&lt;/h2&gt;&lt;p&gt;We can download UniVRM form this Github webpage.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/vrm-c/UniVRM/releases&quot;&gt;https://github.com/vrm-c/UniVRM/releases&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/vrm-c/UniVRM/releases&quot;&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vrm0to1/vrm0to1_1.jpg&quot; alt=&quot;Auto-Rig Pro:Quick Rig&quot;&gt;&lt;/a&gt;&lt;/p&gt;&lt;h2&gt;Install UniVRM&lt;/h2&gt;&lt;p&gt;The, drag and drop the unitypackage file to your Unity project.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vrm0to1/vrm0to1_2.jpg&quot; alt=&quot;Drag and drop a package file and Import UniVRM&quot;&gt;&lt;/p&gt;&lt;p&gt;Since this Unity project is a BuiltIn, there is no problem with the URP shader error in the console.&lt;/p&gt;&lt;h2&gt;Convert 0.x to 1.0&lt;/h2&gt;&lt;p&gt;Now that we are ready, let&#39;s start the actual conversion process.&lt;/p&gt;&lt;p&gt;Drag and drop your 0.x vrm file into your Unity project.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vrm0to1/vrm0to1_3.jpg&quot; alt=&quot;drag and drop your vrm 0.x file&quot;&gt;&lt;/p&gt;&lt;p&gt;Select the vrm file and check &amp;quot;Migrate To Vrm1&amp;quot; in Inspector.&lt;/p&gt;&lt;p&gt;And the click apply button.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vrm0to1/vrm0to1_4.jpg&quot; alt=&quot;migrate to vrm 1.0&quot;&gt;&lt;/p&gt;&lt;p&gt;Add the generated prefab to the hierarchy and run VRM1 &amp;gt; Export VRM-1.0 from the menu bar.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vrm0to1/vrm0to1_5.jpg&quot; alt=&quot;Add to Hierarchy and export menu&quot;&gt;&lt;/p&gt;&lt;p&gt;Finally, set the meta information in the export dialog and click the export button to complete the process.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vrm0to1/vrm0to1_6.jpg&quot; alt=&quot;Export dialog&quot;&gt;&lt;/p&gt;&lt;h2&gt;Conclusion&lt;/h2&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vrm0to1/vrm0to1_demo.webp&quot; alt=&quot;demo&quot; title=&quot;Let&#39;s convert from vrm0.x to vrm1.0 (easy one click with UniVRM)&quot;&gt;&lt;/p&gt;&lt;p&gt;How was it? I hope you enjoy your vrm life.&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I&#39;m glad that this article is usefull to you.&lt;/p&gt;&lt;/blockquote&gt;</content>
  </entry>
  <entry>
    <title>[VRM/VRoid] Turntable making with VRM Posing Desktop</title>
    <link href="https://elvneko.com/posts/vpd-turntable/" />
    <updated>2024-01-02T08:00:00Z</updated>
    <id>https://elvneko.com/posts/vpd-turntable/</id>
    <content type="html">&lt;p&gt;If you&#39;re reading this article, I think you&#39;re a user of my app. Thank you for using &lt;strong&gt;VRM Posing Desktop&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;I recently added &lt;strong&gt;Poses Loop&lt;/strong&gt; and &lt;strong&gt;Video Export&lt;/strong&gt; to my app.&lt;/p&gt;&lt;p&gt;This article is the tutorial that shows you how to use those functions.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd_turntable/vpd_turntable_demo.webp&quot; alt=&quot;demo&quot; title=&quot;The demo video of VRoid turntable&quot;&gt;&lt;/p&gt;&lt;p&gt;I also made a youtube video.&lt;/p&gt;&lt;a class=&quot;blog-card&quot; href=&quot;https://youtu.be/XbmiI_sqPlM&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot;&gt;&lt;img class=&quot;blog-card-img&quot; src=&quot;https://elvneko.com/assets/img/vpd_turntable/vpd_turntable.jpg&quot; width=&quot;300&quot; height=&quot;200&quot; alt=&quot;[VRM/VRoid] Turntable making with VRM Posing Desktop&quot;&gt;&lt;div class=&quot;blog-card-desc&quot;&gt;&lt;p&gt;[VRM/VRoid] Turntable making with VRM Posing Desktop&lt;/p&gt;&lt;button class=&quot;blog-card-button&quot;&gt;WATCH VIDEO&lt;/button&gt;&lt;/div&gt;&lt;/a&gt;&lt;p&gt;In case you don&#39;t have VRM Posing Desktop, you can see the Steam page from this link.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://store.steampowered.com/app/1895630/&quot;&gt;https://store.steampowered.com/app/1895630/&lt;/a&gt;&lt;/p&gt;&lt;h2&gt;Poses Loop Making&lt;/h2&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd_turntable/vpd_turntable_1_demo.webp&quot; alt=&quot;Pose Loop Demo&quot;&gt;&lt;/p&gt;&lt;p&gt;First, I&#39;ll explain a use case of Poses Loop function.&lt;/p&gt;&lt;p&gt;When the first and last poses are set the same, the loop will connect nicely.&lt;/p&gt;&lt;p&gt;Below list shows Poses Loop of the sample in detail.&lt;/p&gt;&lt;ol&gt;&lt;li&gt;the 1st pose (8 frame)&lt;/li&gt;&lt;li&gt;the 2nd pose (12 frame)&lt;/li&gt;&lt;li&gt;mixed pose between 1st and 2nd pose (6frame)&lt;/li&gt;&lt;li&gt;same pose as the 1st pose&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;If the Loop Slider value is changed after the second pose is added, a pose that mixes the two poses will be applied to the character.&lt;/p&gt;&lt;p&gt;In this sample, the slider value is set to 0.75 and added as the third pose.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd_turntable/vpd_turntable_1.jpg&quot; alt=&quot;Explanation of Poses Loop&quot;&gt;&lt;/p&gt;&lt;h2&gt;Pose Transitions Making&lt;/h2&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd_turntable/vpd_turntable_2_demo.webp&quot; alt=&quot;Pose Transitions Demo&quot;&gt;&lt;/p&gt;&lt;p&gt;It is also possible to keep having the pose transition at regular intervals.&lt;/p&gt;&lt;p&gt;You can see Pose Transitions example from this list.&lt;/p&gt;&lt;ol&gt;&lt;li&gt;the 1st pose (16 frame)&lt;/li&gt;&lt;li&gt;same pose as the 1st pose (8 frame)&lt;/li&gt;&lt;li&gt;the 2nd pose (16frame)&lt;/li&gt;&lt;li&gt;same pose as the 2nd pose (8frame)&lt;/li&gt;&lt;li&gt;same pose as the 1st pose&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd_turntable/vpd_turntable_2.jpg&quot; alt=&quot;Explanation of Pose Transitions&quot;&gt;&lt;/p&gt;&lt;p&gt;In this image, two poses are transitioned to shorten the explanation, but many poses can be transitioned by adding poses in the middle in the same way.&lt;/p&gt;&lt;h2&gt;Props / Background&lt;/h2&gt;&lt;p&gt;Change the background image to anything you like.&lt;/p&gt;&lt;p&gt;In my case, I selected a black sky from HDRI, turned off Shadow Ground, and darkened the world light.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd_turntable/vpd_turntable_3_1.jpg&quot; alt=&quot;Background Set-up&quot;&gt;&lt;/p&gt;&lt;p&gt;Then, let&#39;s add Props to your scene!&lt;/p&gt;&lt;p&gt;In the following image I added 3 point lights, 1 stage object, and 2 particle effects.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd_turntable/vpd_turntable_3_2.jpg&quot; alt=&quot;Props Set-up&quot;&gt;&lt;/p&gt;&lt;h2&gt;Post-processing&lt;/h2&gt;&lt;p&gt;You can adjust post effects as you like.&lt;/p&gt;&lt;p&gt;I have enabled the following parameters&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Tone mapping ACES&lt;/li&gt;&lt;li&gt;Bloom&lt;/li&gt;&lt;li&gt;Lens Dirt&lt;/li&gt;&lt;li&gt;Ambient Occlusion&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd_turntable/vpd_turntable_4.jpg&quot; alt=&quot;Post-processing Set-up&quot;&gt;&lt;/p&gt;&lt;h2&gt;Video Export&lt;/h2&gt;&lt;p&gt;Finaly, let&#39;s export as a MP4 file.&lt;/p&gt;&lt;p&gt;Select .mp4 from the menu, click the Export button, and then just wait.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd_turntable/vpd_turntable_5.jpg&quot; alt=&quot;Video Export&quot;&gt;&lt;/p&gt;&lt;h2&gt;Wrap Up&lt;/h2&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd_turntable/vpd_turntable_demo.webp&quot; alt=&quot;demo&quot; title=&quot;The demo video of VRoid turntable&quot;&gt;&lt;/p&gt;&lt;p&gt;It&#39;s difficult to perform complex animations with Poses Loop, but it&#39;s easy to use for small movements like the ones introduced this blog post.&lt;/p&gt;&lt;p&gt;I wish you have a good time with these new functions of my app.&lt;/p&gt;&lt;p&gt;Thanks for reading until the end.&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I&#39;m happy that my app can help your creative works in some small way.&lt;/p&gt;&lt;/blockquote&gt;</content>
  </entry>
  <entry>
    <title>Pose with .vrma format in Blender3d (from VRM Posing Desktop)</title>
    <link href="https://elvneko.com/posts/vpd-vrma-blender/" />
    <updated>2024-01-24T14:00:00Z</updated>
    <id>https://elvneko.com/posts/vpd-vrma-blender/</id>
    <content type="html">&lt;p&gt;Hi, I recently added .vrma export function in VRM Posing Desktop. VRMA (VRM Animaton) Froamt is really useful for share poses or animations among various software.&lt;/p&gt;&lt;p&gt;In this article, we&#39;ll export .vrma file in VRM Posing Desktop and then use it in Blender.&lt;/p&gt;&lt;p&gt;Let&#39;s get started!!&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd_vrma_blender/vpd_vrma_blender_demo.jpg&quot; alt=&quot;demo&quot; title=&quot;The demo video of .vrma use&quot;&gt;&lt;/p&gt;&lt;p&gt;The video turorial is here.&lt;/p&gt;&lt;p&gt;I hope you&#39;ll enjoy this article or this video.&lt;/p&gt;&lt;a class=&quot;blog-card&quot; href=&quot;https://youtu.be/EZvjNXYkQlg&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot;&gt;&lt;img class=&quot;blog-card-img&quot; src=&quot;https://elvneko.com/assets/img/vpd_vrma_blender/vpd_vrma_blender.jpg&quot; width=&quot;300&quot; height=&quot;200&quot; alt=&quot;Pose with .vrma (VRM Animation) format in Blender3d from VRM Posing Desktop&quot;&gt;&lt;div class=&quot;blog-card-desc&quot;&gt;&lt;p&gt;Pose with .vrma (VRM Animation) format in Blender3d from VRM Posing Desktop&lt;/p&gt;&lt;button class=&quot;blog-card-button&quot;&gt;WATCH VIDEO&lt;/button&gt;&lt;/div&gt;&lt;/a&gt;&lt;p&gt;I hope you&#39;ll enjoy this article or this video.&lt;/p&gt;&lt;h2&gt;What&#39;s VRMA (VRM Animation) Fromat?&lt;/h2&gt;&lt;p&gt;VRM Animation Format is to describe animation for humanoid models. The extension is designed to be applied to the model represented with .vrma extension, which describes humanoid models.&lt;/p&gt;&lt;p&gt;Here is the specification link.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_vrm_animation-1.0/README.md&quot;&gt;https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_vrm_animation-1.0/README.md&lt;/a&gt;&lt;/p&gt;&lt;h2&gt;Export .vrma file&lt;/h2&gt;&lt;p&gt;In case you don&#39;t have VRM Posing Desktop, you can buy from this link.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://store.steampowered.com/app/1895630/&quot;&gt;https://store.steampowered.com/app/1895630/&lt;/a&gt;&lt;/p&gt;&lt;a class=&quot;blog-card&quot; href=&quot;https://store.steampowered.com/app/1895630/&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot;&gt;&lt;img class=&quot;blog-card-img&quot; src=&quot;https://elvneko.com/assets/img/apps/vpd/vpd_capsule.jpg&quot; width=&quot;300&quot; height=&quot;200&quot; alt=&quot;VRM Posing Desktop&quot;&gt;&lt;div class=&quot;blog-card-desc&quot;&gt;&lt;p&gt;VRM Posing Desktop&lt;/p&gt;&lt;button class=&quot;blog-card-button&quot;&gt;VISIT STEAM&lt;/button&gt;&lt;/div&gt;&lt;/a&gt;&lt;p&gt;First, follow the steps below, referring to the images.&lt;/p&gt;&lt;ol&gt;&lt;li&gt;Select your favorite pose from the pose presets&lt;/li&gt;&lt;li&gt;Click the button to display the export area&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd_vrma_blender/vpd_vrma_blender_1_1.jpg&quot; alt=&quot;Select Pose in VRM Posing Desktop&quot;&gt;&lt;/p&gt;&lt;p&gt;Next, we can export .vrma from this process.&lt;/p&gt;&lt;ol&gt;&lt;li&gt;Click the .vrma button in the export area.&lt;/li&gt;&lt;li&gt;Save a .vrma file in the file dialog.&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd_vrma_blender/vpd_vrma_blender_1_2.jpg&quot; alt=&quot;Saving .vrma file&quot;&gt;&lt;/p&gt;&lt;h2&gt;Import .vrm1.0 and .vrma files in Blender&lt;/h2&gt;&lt;p&gt;Finaly, we can move to Blender works.&lt;/p&gt;&lt;p&gt;This is my environment. Note that add-on version and Blender version.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Blender: 4.0.2&lt;/li&gt;&lt;li&gt;VRM Add-on for Blender: 2.20.27&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;You can download VRM Addon for blender from here. &lt;a href=&quot;https://vrm-addon-for-blender.info/en/&quot;&gt;https://vrm-addon-for-blender.info/en/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd_vrma_blender/vpd_vrma_blender_2_1.jpg&quot; alt=&quot;VRM Addon for blender&quot;&gt;&lt;/p&gt;&lt;p&gt;File &amp;gt; Import &amp;gt; VRM (.vrm)&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd_vrma_blender/vpd_vrma_blender_2_2.jpg&quot; alt=&quot;Import a vrm 3d model&quot;&gt;&lt;/p&gt;&lt;p&gt;File &amp;gt; Import &amp;gt; VRM Animation&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd_vrma_blender/vpd_vrma_blender_2_3.jpg&quot; alt=&quot;Imoprt a vrm animatoin file&quot;&gt;&lt;/p&gt;&lt;p&gt;These simple process make your 3d model posing in Blender3D.&lt;/p&gt;&lt;h2&gt;Wrap Up&lt;/h2&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd_vrma_blender/vpd_vrma_blender_demo.jpg&quot; alt=&quot;demo&quot; title=&quot;The demo video of .vrma use&quot;&gt;&lt;/p&gt;&lt;p&gt;Thanks to the VRM Animation Format, we will be able to share our poses and animations with a wide variety of software.&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I have a positive look that these technologies will continue to develop and help our creative works.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Thank you for reading this article to the end.&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>VRM Animation with cool post-processing in VRM Posing Desktop</title>
    <link href="https://elvneko.com/posts/vrma-vpd-effect/" />
    <updated>2024-02-24T09:00:00Z</updated>
    <id>https://elvneko.com/posts/vrma-vpd-effect/</id>
    <content type="html">&lt;p&gt;Congratulations, VRM Animation Format has been officially released!&lt;/p&gt;&lt;p&gt;In this article, we&#39;ll import .vrma file in VRM Posing Desktop and export a .mp4 video for our creative works.&lt;/p&gt;&lt;p&gt;I also made a video tutorial, so you can check out that if you like.&lt;/p&gt;&lt;a class=&quot;blog-card&quot; href=&quot;https://youtu.be/WfZrAQmnYZU&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot;&gt;&lt;img class=&quot;blog-card-img&quot; src=&quot;https://elvneko.com/assets/img/vrma_vpd_effect/vrma_vpd_effect.jpg&quot; width=&quot;300&quot; height=&quot;200&quot; alt=&quot;Import VRM Animation Format and export .mp4 files in VRM Posing Desktop&quot;&gt;&lt;div class=&quot;blog-card-desc&quot;&gt;&lt;p&gt;Import VRM Animation Format and export .mp4 files in VRM Posing Desktop&lt;/p&gt;&lt;button class=&quot;blog-card-button&quot;&gt;WATCH VIDEO&lt;/button&gt;&lt;/div&gt;&lt;/a&gt;&lt;p&gt;VRM Posing Desktop can export VRM Animation as well, and I explained about that in this article. I&#39;m happy you&#39;ll check this in case you&#39;re interested in.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://elvneko.com/posts/vpd-vrma-blender/&quot;&gt;Pose with .vrma format in Blender3d (from VRM Posing Desktop)&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://elvneko.com/posts/vpd-vrma-blender/&quot;&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd_vrma_blender/vpd_vrma_blender.jpg&quot; alt=&quot;vrma exporting for blender&quot; title=&quot;vrma exporting for blender&quot;&gt;&lt;/a&gt;&lt;/p&gt;&lt;h2&gt;About VRM Animation&lt;/h2&gt;&lt;p&gt;VRM Animation is a format for describing animations of humanoid models defined in VRM.&lt;/p&gt;&lt;p&gt;VRMA has following features.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;VRM Animation is the common animation file can be applied for any VRM file.&lt;/li&gt;&lt;li&gt;This format is written in glTF and is a cross-platform format.&lt;/li&gt;&lt;li&gt;VRMA can contain Expression and LookAt.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Here is the official web page of VRM Animation Format.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://vrm.dev/en/vrma/&quot;&gt;https://vrm.dev/en/vrma/&lt;/a&gt;&lt;/p&gt;&lt;h2&gt;Import .vrma files&lt;/h2&gt;&lt;p&gt;If you don&#39;t have any .vrma file, you can download from this Booth page of VRoid Official.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://vroid.booth.pm/items/5512385&quot;&gt;https://vroid.booth.pm/items/5512385&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://elvneko.com/posts/vpd-vrma-blender/&quot;&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vrma_vpd_effect/vrma_vpd_effect_1_1.jpg&quot; alt=&quot;VRMA store page of VRoid Project&quot; title=&quot;VRMA store page of VRoid Project&quot;&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;And you can purchase VRM Posing Desktop from this link.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://store.steampowered.com/app/1895630/&quot;&gt;https://store.steampowered.com/app/1895630/&lt;/a&gt;&lt;/p&gt;&lt;a class=&quot;blog-card&quot; href=&quot;https://store.steampowered.com/app/1895630/&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot;&gt;&lt;img class=&quot;blog-card-img&quot; src=&quot;https://elvneko.com/assets/img/apps/vpd/vpd_capsule.jpg&quot; width=&quot;300&quot; height=&quot;200&quot; alt=&quot;VRM Posing Desktop&quot;&gt;&lt;div class=&quot;blog-card-desc&quot;&gt;&lt;p&gt;VRM Posing Desktop&lt;/p&gt;&lt;button class=&quot;blog-card-button&quot;&gt;VISIT STEAM&lt;/button&gt;&lt;/div&gt;&lt;/a&gt;&lt;p&gt;Well, let&#39;s import a .vrma file in VRM Posing Desktop.&lt;/p&gt;&lt;ol&gt;&lt;li&gt;Open the Loop / .vrma panel.&lt;/li&gt;&lt;li&gt;Click the ↑↓ button&lt;/li&gt;&lt;li&gt;Click the .vrma import button&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vrma_vpd_effect/vrma_vpd_effect_1_2.jpg&quot; alt=&quot;Import VRM Animation from the Loop/.vrma panel&quot;&gt;&lt;/p&gt;&lt;p&gt;Now, vrm 3d models will move or dance.&lt;/p&gt;&lt;p&gt;I think VRMA is a really awesome format.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vrma_vpd_effect/vrma_vpd_effect_1_3.jpg&quot; alt=&quot;3D models moving&quot;&gt;&lt;/p&gt;&lt;h2&gt;Post-Processing Effect and .mp4 Exporting&lt;/h2&gt;&lt;p&gt;Finaly, let&#39;s add Post-Processing to make the graphics richer.&lt;/p&gt;&lt;p&gt;Here is the post-processing option in my case. I wish you select your favorite effects.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Bloom&lt;ul&gt;&lt;li&gt;Intensity: 1.000&lt;/li&gt;&lt;li&gt;Threshold: 0.895&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Outline&lt;ul&gt;&lt;li&gt;R: 255&lt;/li&gt;&lt;li&gt;G: 255&lt;/li&gt;&lt;li&gt;B: 255&lt;/li&gt;&lt;li&gt;Intensity: 2.00&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Ambient Occlusion&lt;ul&gt;&lt;li&gt;Intensity: 1.281&lt;/li&gt;&lt;li&gt;ThicknessModifier: 2.0000&lt;/li&gt;&lt;li&gt;R: 100&lt;/li&gt;&lt;li&gt;G: 100&lt;/li&gt;&lt;li&gt;B: 100&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Chromatic Aberration&lt;ul&gt;&lt;li&gt;0.667&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;At last, click the .mp4 tab and the export button.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vrma_vpd_effect/vrma_vpd_effect_2_1.jpg&quot; alt=&quot;post-processing and .mp4 export&quot;&gt;&lt;/p&gt;&lt;h2&gt;Wrap Up&lt;/h2&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vrma_vpd_effect/vrma_vpd_effect_demo.jpg&quot; alt=&quot;demo&quot;&gt;&lt;/p&gt;&lt;p&gt;I really like VRM Animation Format. VRM Animation Format has unlimited possibilities. Let&#39;s all take advantage of it and promote this format!&lt;/p&gt;&lt;p&gt;&lt;code&gt;I hope this format will be more great.&lt;/code&gt;&lt;/p&gt;&lt;p&gt;I hope this article can help you in some small way.&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>How I achieved my first 3D modelling as a programmer in Blender</title>
    <link href="https://elvneko.com/posts/my-first-3dmodeling/" />
    <updated>2024-08-18T12:00:00Z</updated>
    <id>https://elvneko.com/posts/my-first-3dmodeling/</id>
    <content type="html">&lt;p&gt;Hi, I&#39;m &lt;strong&gt;ELVNEKO&lt;/strong&gt; and a full-time indie developer.&lt;/p&gt;&lt;p&gt;I&#39;ve been do my activity as a 3d app programmer. But I&#39;d like to become a gamedev, so I had to learn 3d modeling.&lt;/p&gt;&lt;p&gt;Now I learned Blender form a beginner, then I made my 3d model and my first 3d animation with Blender.&lt;/p&gt;&lt;p&gt;Here is the short 3d anime.&lt;/p&gt;&lt;a class=&quot;blog-card&quot; href=&quot;https://youtu.be/iAgGn71dCMk&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot;&gt;&lt;img class=&quot;blog-card-img&quot; src=&quot;https://elvneko.com/assets/img/my_first_3dmodeling/indiedev_anime.jpg&quot; width=&quot;300&quot; height=&quot;200&quot; alt=&quot;Indiedev &amp; number of installations [3D Anime]&quot;&gt;&lt;p class=&quot;blog-card-desc&quot;&gt;Indiedev &amp; number of installations [3D Anime] &lt;button class=&quot;blog-card-button&quot;&gt;WATCH VIDEO&lt;/button&gt;&lt;/p&gt;&lt;/a&gt;&lt;p&gt;3D modeling contains various process such as &lt;strong&gt;modeling&lt;/strong&gt;, &lt;strong&gt;texturing&lt;/strong&gt;, &lt;strong&gt;rigging&lt;/strong&gt;, etc.&lt;/p&gt;&lt;p&gt;If you a programmer, you may confuse about the complex work. I wrote this article so that you can learn 3D modelling smoothly.&lt;/p&gt;&lt;p&gt;I hope my experience can help your creative works.&lt;/p&gt;&lt;h2&gt;Learning Resources&lt;/h2&gt;&lt;p&gt;First of all, I would like to recommend some tutorials that helped my Blender learning.&lt;/p&gt;&lt;h3&gt;Polygon Runway&lt;/h3&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/my_first_3dmodeling/my_first_3dmodeling_3.jpg&quot; alt=&quot;Polygon Runway YouTube Channel&quot; title=&quot;Polygon Runway YouTube Channel&quot;&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://www.youtube.com/playlist?list=PLndvTk6JOzUdgiEawLqGBKmJbH_Ijt9IV&quot;&gt;Polygon Runway YouTube Channel&lt;/a&gt;&lt;/p&gt;&lt;p&gt;I think Polygon Runway is good for beginners at least for me.&lt;/p&gt;&lt;p&gt;Time lapse and commentary videos exist on this channel.&lt;/p&gt;&lt;p&gt;It is difficult to watch and work with time lapses from the beginning, so it&#39;s recommended to start with the commentary tutorials.&lt;/p&gt;&lt;h3&gt;fusako3d (ふさこ / 3D自習室)&lt;/h3&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/my_first_3dmodeling/my_first_3dmodeling_4.jpg&quot; alt=&quot;Fusako 3D YouTube Channel&quot; title=&quot;Fusako 3D YouTube Channel&quot;&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://www.youtube.com/@fusako3d/playlists&quot;&gt;Fusako 3D YouTube Channel&lt;/a&gt;&lt;/p&gt;&lt;p&gt;When you try 3d character modeling, Fusako 3D is great for you.&lt;/p&gt;&lt;p&gt;These tutorials are in Japanese, but they explains the process from modelling to rigging and texturing in detail.&lt;/p&gt;&lt;p&gt;I learned from Fusako and I made my 3d avator.&lt;/p&gt;&lt;p&gt;I wish you also like Fusako.&lt;/p&gt;&lt;h2&gt;What to watch out for&lt;/h2&gt;&lt;p&gt;Some of you reading this blog post may be frustrated by 3D modelling.&lt;/p&gt;&lt;p&gt;I believe there are two important attitudes in learning.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/my_first_3dmodeling/my_first_3dmodeling_1.jpg&quot; alt=&quot;My first simple 3d model&quot; title=&quot;My first simple 3d model&quot;&gt;&lt;/p&gt;&lt;h3&gt;1. Starting with a simple one&lt;/h3&gt;&lt;p&gt;Remember when you started learning programming?&lt;/p&gt;&lt;p&gt;You would have started with &lt;code&gt;Hello World&lt;/code&gt;.&lt;/p&gt;&lt;p&gt;The same applies to 3D modelling.&lt;/p&gt;&lt;p&gt;It is a good idea to start with a low hurdle to overcome, rather than trying to do something difficult from the beginning.&lt;/p&gt;&lt;h3&gt;2. Don&#39;t compare yourself with others&lt;/h3&gt;&lt;p&gt;There&#39;re many awesome 3D modellers on social media services like X, Instagram and YouTube.&lt;/p&gt;&lt;p&gt;But don&#39;t compare yourself with them and focus only on your own progress.&lt;/p&gt;&lt;p&gt;It may be a nice option to stay away from social media in the early stages of learning.&lt;/p&gt;&lt;h2&gt;Wrap up&lt;/h2&gt;&lt;p&gt;Thank you for reading until the end.&lt;/p&gt;&lt;p&gt;3D modelling is sometimes a patient process, but I hope you can achieve it.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/my_first_3dmodeling/my_first_3dmodeling_2.webp&quot; alt=&quot;my modeling demo&quot; title=&quot;Sci-fi transformable cannon robot&quot;&gt;&lt;/p&gt;&lt;pre&gt;&lt;code&gt;I believe that 3D modelling will enrich our programmer&#39;s life.
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;If you finished your first 3d modeling, please let me know.&lt;/p&gt;&lt;p&gt;Good luck with your 3d modeling life.&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>I made my original pixel style font with FontStruct.com</title>
    <link href="https://elvneko.com/posts/elvcatpixel-font/" />
    <updated>2024-12-26T17:30:00Z</updated>
    <id>https://elvneko.com/posts/elvcatpixel-font/</id>
    <content type="html">&lt;p&gt;Hi, Thanks for reading this blog post.&lt;/p&gt;&lt;p&gt;I made my first font, &lt;strong&gt;Elv Cat Pixel&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;This font includes basic latin, numbers, Japanese Hiragana and Katakana.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/elvcatpixel_font/elvcatpixel.jpg&quot; alt=&quot;ElvCatPixel Example&quot;&gt;&lt;/p&gt;&lt;p&gt;You can download my font for free from this github url.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/elvneko/ElvCatPixelFont&quot;&gt;GitHub Link for Elv Cat Pixel Font&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Let me share with you the process of my first font making experience.&lt;/p&gt;&lt;h1&gt;My motivation for font making&lt;/h1&gt;&lt;p&gt;I&#39;m now working on my first pc game project.&lt;/p&gt;&lt;p&gt;I respect the history of games and chose retro-style as my first one.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/elvcatpixel_font/elvcatpixel_font_1.jpg&quot; alt=&quot;The development process of Cat Ball Down&quot;&gt;&lt;/p&gt;&lt;p&gt;I wanted to tackle everything from programming to graphics, sprite sheets, tilesets all by myself, so I decided to make my own font.&lt;/p&gt;&lt;h1&gt;FontStruct Dot Com&lt;/h1&gt;&lt;p&gt;But font making seemed like a hurdle for a novice.&lt;/p&gt;&lt;p&gt;Many of the more sophisticated tools had expensive subscriptions, and the free tools seemed to have confusing interfaces.&lt;/p&gt;&lt;p&gt;Then, I found &lt;strong&gt;&lt;a href=&quot;https://fontstruct.com/&quot;&gt;FontStruct Dot Com&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/elvcatpixel_font/elvcatpixel_font_2.jpg&quot; alt=&quot;Font Struct Editor View&quot;&gt;&lt;/p&gt;&lt;p&gt;This tool has super good UI.&lt;/p&gt;&lt;p&gt;This has simple features for simple font creation.&lt;/p&gt;&lt;p&gt;I clicked cells and filled grids, finaly I could make my font.&lt;/p&gt;&lt;h1&gt;Wrap Up&lt;/h1&gt;&lt;p&gt;Font making is so fun and good for gamedev projects.&lt;/p&gt;&lt;p&gt;I hope my blog post will inspire you to create your own fonts.&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>I did re-branding from ElvCatDev to ELVNEKO</title>
    <link href="https://elvneko.com/posts/rebranding-elvneko/" />
    <updated>2025-01-22T02:24:00Z</updated>
    <id>https://elvneko.com/posts/rebranding-elvneko/</id>
    <content type="html">&lt;p&gt;Last year my wife was diagnosed with breast cancer. And last year was very challenging for my family. I had to be away from my indiedev works for a long time.&lt;/p&gt;&lt;p&gt;Fortunately, my wife&#39;s health improved and I was able to resume my indie development.&lt;/p&gt;&lt;p&gt;I&#39;d like to switch my mindset and work hard in 2025, so I changed my name from &lt;strong&gt;ElvCatDev&lt;/strong&gt; to &lt;strong&gt;ELVNEKO&lt;/strong&gt;.&lt;/p&gt;&lt;h1&gt;From ElvCatDev to ELVNEKO&lt;/h1&gt;&lt;p&gt;&lt;strong&gt;&amp;quot;Neko&amp;quot;&lt;/strong&gt; means &lt;strong&gt;&amp;quot;Cat&amp;quot;&lt;/strong&gt; in Japanese. I wanted to incorporate my Japanese roots into the name, so I chose the name ELVNEKO.&lt;/p&gt;&lt;p&gt;There are also the following reasons&lt;/p&gt;&lt;ul&gt;&lt;li&gt;When introducing myself to people or asking them to call me by name ElvCatDev is a bit long.&lt;/li&gt;&lt;li&gt;I want to have a more unique name for my activity to make it more memorable.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/rebranding_elvneko/rebranding_elvneko_1.jpg&quot; alt=&quot;The logo of ELVNEKO&quot;&gt;&lt;/p&gt;&lt;p&gt;Then I designed my new logo as ELVNEKO.&lt;/p&gt;&lt;p&gt;The trademark is a cat&#39;s paw, and the typography is a combination of a cat&#39;s whiskers and a game controller.&lt;/p&gt;&lt;p&gt;The overall pixelated style means my respect to retro games and game history.&lt;/p&gt;&lt;h1&gt;Remake of mascot character&lt;/h1&gt;&lt;p&gt;For the mascot character, I redrew the dots with more detail.&lt;/p&gt;&lt;p&gt;The dots were difficult to express the curves, but I tried to make the character cuter than before.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/rebranding_elvneko/rebranding_elvneko_2.jpg&quot; alt=&quot;Pixel style illustrations of ELVNEKO&quot;&gt;&lt;/p&gt;&lt;p&gt;I&#39;m also planning to remake the 3D model and would like to model a cool cat-shaped robot like in the Armored Core works.&lt;/p&gt;&lt;h1&gt;Designed my business card&lt;/h1&gt;&lt;p&gt;I also created business cards because I want to communicate with many people this year.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/rebranding_elvneko/rebranding_elvneko_3.png&quot; alt=&quot;Namme Card&quot;&gt;&lt;/p&gt;&lt;p&gt;I spend a lot of my time at home in front of the computer, so I plan to attend workshops, IndieDev communities, etc.&lt;/p&gt;&lt;h1&gt;Wrap Up&lt;/h1&gt;&lt;p&gt;I&#39;m going to work hard in 2025.&lt;/p&gt;&lt;p&gt;I wanna make many apps and games for creators. If you have any requeat about my future products, please go ahead and message my &lt;a href=&quot;https://bsky.app/profile/elvneko.com&quot;&gt;bluesky accout&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Thank you for reading untl the end. I hope that your creative works will go well.&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>I remade my 3d model</title>
    <link href="https://elvneko.com/posts/3dmodel-remake/" />
    <updated>2025-04-18T07:08:00Z</updated>
    <id>https://elvneko.com/posts/3dmodel-remake/</id>
    <content type="html">&lt;p&gt;This year, I did rebrand everything related to my indiedev.&lt;/p&gt;&lt;p&gt;Last year was tough for me and I needed a new mindset.&lt;/p&gt;&lt;a class=&quot;blog-card&quot; href=&quot;https://elvneko.com/posts/3dmodel-remake/&quot;&gt;&lt;img class=&quot;blog-card-img&quot; src=&quot;https://elvneko.com/assets/img/rebranding_elvneko/rebranding_elvneko.jpg&quot; width=&quot;300&quot; height=&quot;200&quot; alt=&quot;I did re-branding from ElvCatDev to ElvNeko&quot;&gt;&lt;p class=&quot;blog-card-desc&quot;&gt;I did re-branding from ElvCatDev to ElvNeko &lt;button class=&quot;blog-card-button&quot;&gt;READ&lt;/button&gt;&lt;/p&gt;&lt;/a&gt;&lt;p&gt;I changed my name and logo, everything.&lt;/p&gt;&lt;p&gt;Then I decided to remake my mascot 3d model.&lt;/p&gt;&lt;h2&gt;Before vs After&lt;/h2&gt;&lt;p&gt;The screenshot below is comparison of the old 3D model and the new one.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/3dmodel_remake/3dmodel_remake_1.jpg&quot; alt=&quot;Before After&quot; title=&quot;Before After&quot;&gt;&lt;/p&gt;&lt;p&gt;The previous version had an angular design, but the new one has more curves.&lt;/p&gt;&lt;p&gt;I also added details while being conscious not to increase the polygon count too much!&lt;/p&gt;&lt;h2&gt;3d modeling in Blender&lt;/h2&gt;&lt;p&gt;I had to dive into Blender more and more.&lt;/p&gt;&lt;p&gt;I watched many tutorial video about robot modeling.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/3dmodel_remake/3dmodel_remake_2.jpg&quot; alt=&quot;Blender Preview&quot; title=&quot;Blender Preview&quot;&gt;&lt;/p&gt;&lt;p&gt;It took so long time but now I was able to achieve it.&lt;/p&gt;&lt;p&gt;I wanna know more and more about Blender.&lt;/p&gt;&lt;h2&gt;Rendered in Unreal Engine&lt;/h2&gt;&lt;p&gt;I had never used the Unreal Engine much, but had heard a lot about its reputation for rendering quality.&lt;/p&gt;&lt;p&gt;So I tried myself.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/3dmodel_remake/3dmodel_remake_3.jpg&quot; alt=&quot;Unreal Engine Rendering&quot; title=&quot;Unreal Engine Rendering&quot;&gt;&lt;/p&gt;&lt;p&gt;I have not mastered it that much yet, but I felt the quality of the rendering was higher than Blender.&lt;/p&gt;&lt;p&gt;There are so many useful functions that it is hard to remember, but I wanna actively use UE5 in my future development.&lt;/p&gt;&lt;h2&gt;Wrap up&lt;/h2&gt;&lt;p&gt;I used my new 3d model and learned Sequencer of UE5 for my YouTube video.&lt;/p&gt;&lt;p&gt;I you would like to see moving my 3d model, you can check from this video.&lt;/p&gt;&lt;a class=&quot;blog-card&quot; href=&quot;https://youtu.be/D9CHN3EZp7A&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot;&gt;&lt;img class=&quot;blog-card-img&quot; src=&quot;https://elvneko.com/assets/img/3dmodel_remake/3dmodel_remake_yt_preview.jpg&quot; width=&quot;300&quot; height=&quot;200&quot; alt=&quot;Last year was tough, so I changed everything.&quot;&gt;&lt;p class=&quot;blog-card-desc&quot;&gt;Last year was tough, so I changed everything. &lt;button class=&quot;blog-card-button&quot;&gt;WATCH VIDEO&lt;/button&gt;&lt;/p&gt;&lt;/a&gt;&lt;pre&gt;&lt;code&gt;I really like Blender and Unreal Engine.
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Thank you for reading. I hope that you all have a good day.&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>Thanks for 20000+ lifetime users of VRM Posing Desktop</title>
    <link href="https://elvneko.com/posts/vpd20000plus/" />
    <updated>2025-07-06T19:30:00Z</updated>
    <id>https://elvneko.com/posts/vpd20000plus/</id>
    <content type="html">&lt;p&gt;Thanks for 20000+ lifetime users of VRM Posing Desktop!! I really appreciate you all for using my app.&lt;/p&gt;&lt;p&gt;If you&#39;re new to my app, you can check it from this link.&lt;/p&gt;&lt;a class=&quot;blog-card&quot; href=&quot;https://store.steampowered.com/app/1895630/&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot;&gt;&lt;img class=&quot;blog-card-img&quot; src=&quot;https://elvneko.com/assets/img/apps/vpd/vpd_capsule.jpg&quot; width=&quot;300&quot; height=&quot;200&quot; alt=&quot;VRM Posing Desktop&quot;&gt;&lt;div class=&quot;blog-card-desc&quot;&gt;&lt;p&gt;VRM Posing Desktop&lt;/p&gt;&lt;button class=&quot;blog-card-button&quot;&gt;VISIT STEAM&lt;/button&gt;&lt;/div&gt;&lt;/a&gt;&lt;p&gt;For the past three years since launch, I&#39;ve been running this app quietly, without any budget for ads.&lt;/p&gt;&lt;p&gt;When I first released this app, I never imagined that so many people would pick it up on Steam. I&#39;m truly surprised.&lt;/p&gt;&lt;p&gt;I will continue working on new software to help with your creative works, and of course, I&#39;m going to keep improving this app as well.&lt;/p&gt;&lt;p&gt;Specifically, I wanna actively keep up with the latest versions of UniVRM.&lt;/p&gt;&lt;h2&gt;New Logo and Icon&lt;/h2&gt;&lt;p&gt;I recently redesigned my app&#39;s logo and icon, focusing more on improving its visibility.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd20000plus/vpd20000plus_1.jpg&quot; alt=&quot;New Logo and Icon of VRM Posing Desktop&quot; title=&quot;New Logo and Icon of VRM Posing Desktop&quot;&gt;&lt;/p&gt;&lt;p&gt;You can download logo data from this link.&lt;/p&gt;&lt;a class=&quot;blog-card&quot; href=&quot;https://drive.google.com/drive/folders/1ziKBh__VUmBWz_efdymrT8Xl7mR3um7q?usp=sharing&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot;&gt;&lt;div class=&quot;blog-card-desc&quot;&gt;&lt;p&gt;Logo data&lt;/p&gt;&lt;button class=&quot;blog-card-button&quot;&gt;Google Drive&lt;/button&gt;&lt;/div&gt;&lt;/a&gt;&lt;h2&gt;Recent Activities&lt;/h2&gt;&lt;p&gt;Currently, I am studying shaders. I&#39;m planning to develop an application that utilizes shaders in the near future.&lt;/p&gt;&lt;p&gt;I also actively play games because I want to deepen my understanding of 3D CG technology through game development.&lt;/p&gt;&lt;p&gt;Recently, I have played games such as &amp;quot;Kill The Crows&amp;quot;, &amp;quot;Downwell&amp;quot;, &amp;quot;ARMORED CORE VI&amp;quot;, and &amp;quot;Sekiro&amp;quot;.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://elvneko.com/assets/img/vpd20000plus/vpd20000plus_2.jpg&quot; alt=&quot;My achievements of Armored Core VI&quot; title=&quot;My achievements of Armored Core VI&quot;&gt;&lt;/p&gt;&lt;p&gt;If you have any game recommendations, I would be happy to hear them.&lt;/p&gt;&lt;h2&gt;Wrap up&lt;/h2&gt;&lt;p&gt;I will continue to do my best in my activities.&lt;/p&gt;&lt;pre&gt;&lt;code&gt;I hope you all have a wonderful creative time.
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Thank you for reading this blog post.&lt;/p&gt;</content>
  </entry>
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